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		<title><![CDATA[World of Gothic - Forum - Modding]]></title>
		<link>https://worldofgothic.ro/forum/</link>
		<description><![CDATA[World of Gothic - Forum - https://worldofgothic.ro/forum]]></description>
		<pubDate>Tue, 07 Apr 2026 21:58:04 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Arcania camera mod]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=6368</link>
			<pubDate>Fri, 06 Mar 2026 14:43:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=12409">Crystallis27</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=6368</guid>
			<description><![CDATA[Buna ziua la toata lumea si bine v-am regasit. Am avut un cont vechi dar am zis sa fac unul nou. Stiu ca problema mea nu este cu Gothic-ul original si sper ca cineva sa ma ajute cu aceasta problema. Eu am monitor 4k ultra wide (5120x1440) si cand interactionez cu NPC-uri, partea de sus a imagini este taiata (pozitia camerei este prea jos). Am gasit pe forumuri moduri pt camera, dar din pacate la toate le lipsesc header-ul care are de-a face cu camera interactiva a NPC-urilor.<br />
<br />
Acestea sunt header-urile care le gasesti in toate modurile. Dupa cum vedeti exact acel  header lipseste. Stie cineva care este codul pt header de trebuie scris ca sa poti modifica pozitia camerei interactiva a NPC-urilor? Nu va faceti griji de celelalte setari, stiu sa le fac, doar in header nu stiu ce sa scriu.<br />
<br />
&lt;!--Camera Overview<br />
pc_movement<br />
pc_movement_immersion<br />
range_combat_equip<br />
range_combat_power<br />
range_combat_power_precise<br />
range_combat_aim<br />
range_combat_aim_precise<br />
range_combat_aim_walk<br />
range_combat_aim_walk_precise<br />
<br />
range_combat_equip_run_fast<br />
range_combat_equip_sprint<br />
range_combat_equip_sneak_run_fast<br />
magic_combat_aim<br />
magic_combat_aim_precise<br />
magic_combat_equip<br />
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<img src="https://worldofgothic.ro/forum/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=780" target="_blank" title="">orbitcamera.zip</a> (Size: 2.9 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Buna ziua la toata lumea si bine v-am regasit. Am avut un cont vechi dar am zis sa fac unul nou. Stiu ca problema mea nu este cu Gothic-ul original si sper ca cineva sa ma ajute cu aceasta problema. Eu am monitor 4k ultra wide (5120x1440) si cand interactionez cu NPC-uri, partea de sus a imagini este taiata (pozitia camerei este prea jos). Am gasit pe forumuri moduri pt camera, dar din pacate la toate le lipsesc header-ul care are de-a face cu camera interactiva a NPC-urilor.<br />
<br />
Acestea sunt header-urile care le gasesti in toate modurile. Dupa cum vedeti exact acel  header lipseste. Stie cineva care este codul pt header de trebuie scris ca sa poti modifica pozitia camerei interactiva a NPC-urilor? Nu va faceti griji de celelalte setari, stiu sa le fac, doar in header nu stiu ce sa scriu.<br />
<br />
&lt;!--Camera Overview<br />
pc_movement<br />
pc_movement_immersion<br />
range_combat_equip<br />
range_combat_power<br />
range_combat_power_precise<br />
range_combat_aim<br />
range_combat_aim_precise<br />
range_combat_aim_walk<br />
range_combat_aim_walk_precise<br />
<br />
range_combat_equip_run_fast<br />
range_combat_equip_sprint<br />
range_combat_equip_sneak_run_fast<br />
magic_combat_aim<br />
magic_combat_aim_precise<br />
magic_combat_equip<br />
--&gt;<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://worldofgothic.ro/forum/images/attachtypes/zip.gif" title="Zip File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=780" target="_blank" title="">orbitcamera.zip</a> (Size: 2.9 KB / Downloads: 0)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Gothic 2 mod Stone of Knowledge]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=6354</link>
			<pubDate>Thu, 12 Jun 2025 00:16:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=11465">SSmadalin</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=6354</guid>
			<description><![CDATA[Salutare comunitate! <br />
Desii joc Gothic de foarte mult timp, abia acum mi-am adus aminte ca este si un forum romanesc.<br />
Eu am in cap de ceva timp un proiect pt. un mod de Gothic 2, pe care l-am inceput de la zero de cateva luni incoace. Cand zic de la zero, asa erau si cunostintele mele de modder, 0  <img src="https://worldofgothic.ro/forum/forumsmileys/meh.gif" alt="Meh" title="Meh" class="smilie smilie_127" /> <br />
Incet-incet, am invatat bazele, cum sa extrag si sa adaug iteme, sa adaug dialoguri, sa umblu prin scripts, insa tot am nevoie de ajutor, asa ca apelez la voi. Daca este lume interesata, voi reveni cu detalii despre proiectul pe care il am si la care lucrez!  <img src="https://worldofgothic.ro/forum/forumsmileys/cool.gif" alt="Proud" title="Proud" class="smilie smilie_100" /><br />
Va multumesc si astept sa va cunosc!]]></description>
			<content:encoded><![CDATA[Salutare comunitate! <br />
Desii joc Gothic de foarte mult timp, abia acum mi-am adus aminte ca este si un forum romanesc.<br />
Eu am in cap de ceva timp un proiect pt. un mod de Gothic 2, pe care l-am inceput de la zero de cateva luni incoace. Cand zic de la zero, asa erau si cunostintele mele de modder, 0  <img src="https://worldofgothic.ro/forum/forumsmileys/meh.gif" alt="Meh" title="Meh" class="smilie smilie_127" /> <br />
Incet-incet, am invatat bazele, cum sa extrag si sa adaug iteme, sa adaug dialoguri, sa umblu prin scripts, insa tot am nevoie de ajutor, asa ca apelez la voi. Daca este lume interesata, voi reveni cu detalii despre proiectul pe care il am si la care lucrez!  <img src="https://worldofgothic.ro/forum/forumsmileys/cool.gif" alt="Proud" title="Proud" class="smilie smilie_100" /><br />
Va multumesc si astept sa va cunosc!]]></content:encoded>
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		<item>
			<title><![CDATA[Gladiator - in limba romana - Gothic 2 Mod]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=6336</link>
			<pubDate>Thu, 04 Jul 2024 12:11:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=12">Cyrus35</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=6336</guid>
			<description><![CDATA[Salutare!<br />
<br />
Astazi s-a lansat modificarea "Gladiator" in limba romana pentru Gothic 2.<br />
<br />
<br />
Motiv pentru care voi incepe un livestream pe twitch <a href="https://www.twitch.tv/cyrus_reznik" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/cyrus_reznik</a>  si probabil de maine voi posta si video-uri episodice pe Youtube  <a href="https://www.youtube.com/cyrusreznik" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/cyrusreznik</a><br />
<br />
Daca vreti sa jucati si voi va las mai jos link-urile de instalare:<br />
- Pentru versiunea de Steam se poate descarca din Workshop, link aici: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2945482379" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...2945482379</a>  <br />
- Trebuie instalat si Union: <a href="https://steamcommunity.com/workshop/filedetails/?id=2787458679" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/workshop/file...2787458679</a> <br />
- Si este recomandat sa aveti si D3D11 Renderer Mod: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2787015529&amp;searchtext=gd3d11" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...ext=gd3d11</a>]]></description>
			<content:encoded><![CDATA[Salutare!<br />
<br />
Astazi s-a lansat modificarea "Gladiator" in limba romana pentru Gothic 2.<br />
<br />
<br />
Motiv pentru care voi incepe un livestream pe twitch <a href="https://www.twitch.tv/cyrus_reznik" target="_blank" rel="noopener" class="mycode_url">https://www.twitch.tv/cyrus_reznik</a>  si probabil de maine voi posta si video-uri episodice pe Youtube  <a href="https://www.youtube.com/cyrusreznik" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/cyrusreznik</a><br />
<br />
Daca vreti sa jucati si voi va las mai jos link-urile de instalare:<br />
- Pentru versiunea de Steam se poate descarca din Workshop, link aici: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2945482379" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...2945482379</a>  <br />
- Trebuie instalat si Union: <a href="https://steamcommunity.com/workshop/filedetails/?id=2787458679" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/workshop/file...2787458679</a> <br />
- Si este recomandat sa aveti si D3D11 Renderer Mod: <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2787015529&amp;searchtext=gd3d11" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...ext=gd3d11</a>]]></content:encoded>
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		<item>
			<title><![CDATA[Gothic 1 Golden Mod]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5368</link>
			<pubDate>Tue, 14 Jul 2015 21:32:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=8025">transporter1911</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5368</guid>
			<description><![CDATA[Salut. Am o problema cu golden mod <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /> inainte de a alege locatia unde sa il instalez, imi apare eroarea "the original version of Gothic 1.08k was not found." , desii eu am jocul original cumparat... Daca stie cineva metode de rezolvare, astept pareri. Multumesc.<br />
P.S. Am reinstalat de mai multe ori jocul si patch'ul 1.08k , inclusiv player kit.ul si degeaba...]]></description>
			<content:encoded><![CDATA[Salut. Am o problema cu golden mod <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /> inainte de a alege locatia unde sa il instalez, imi apare eroarea "the original version of Gothic 1.08k was not found." , desii eu am jocul original cumparat... Daca stie cineva metode de rezolvare, astept pareri. Multumesc.<br />
P.S. Am reinstalat de mai multe ori jocul si patch'ul 1.08k , inclusiv player kit.ul si degeaba...]]></content:encoded>
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		<item>
			<title><![CDATA[Mod translation]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5269</link>
			<pubDate>Sat, 13 Dec 2014 17:17:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=7656">Vladeisan</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5269</guid>
			<description><![CDATA[Cum spune si in titlu. Cum translatez alte moduri(ceva gen,din poloneza sau germana in engleza/romana)? Stiu ca trb sa fac asta in Diakreion,DAR cum?<br />
<br />
Am senzatia ca sunt orb si ca solutia este in fata mea,dar,poate si altii sunt orbi!]]></description>
			<content:encoded><![CDATA[Cum spune si in titlu. Cum translatez alte moduri(ceva gen,din poloneza sau germana in engleza/romana)? Stiu ca trb sa fac asta in Diakreion,DAR cum?<br />
<br />
Am senzatia ca sunt orb si ca solutia este in fata mea,dar,poate si altii sunt orbi!]]></content:encoded>
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		<item>
			<title><![CDATA[Gothic 2: The Returning?]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5261</link>
			<pubDate>Sat, 18 Oct 2014 16:59:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=359">Tibby</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5261</guid>
			<description><![CDATA[Am jucat acum vreo 4 ani varianta foarte prost balansata si extrem de prost tradusa incat nu se intelegea . De ex min 10:48 se vede clar ce traducere, dar asa este traducerea pe tot parcursul jocului: <a href="https://www.youtube.com/watch?v=tSdgL2f2yPs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=tSdgL2f2yPs</a><br />
<br />
Era si balansat foarte prost, la chapter 4 am adaugat vreo 300 strenght si mult hp cu cheat, si tot nu puteam omori un seeker.<br />
<br />
Fac acest post pentru ca atunci cand jucam Gothic MP, mi s-a spus, de catre soul cred, ca s-a facut o varianta mai buna a acestui mod. Dar nu o gasesc<br />
<br />
Modul mi s-a parut extrem de interesant, la nivelul lui Dark Mysteries, deci, exita vreo varianta mai balansata si cu o engleza putin mai buna?]]></description>
			<content:encoded><![CDATA[Am jucat acum vreo 4 ani varianta foarte prost balansata si extrem de prost tradusa incat nu se intelegea . De ex min 10:48 se vede clar ce traducere, dar asa este traducerea pe tot parcursul jocului: <a href="https://www.youtube.com/watch?v=tSdgL2f2yPs" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=tSdgL2f2yPs</a><br />
<br />
Era si balansat foarte prost, la chapter 4 am adaugat vreo 300 strenght si mult hp cu cheat, si tot nu puteam omori un seeker.<br />
<br />
Fac acest post pentru ca atunci cand jucam Gothic MP, mi s-a spus, de catre soul cred, ca s-a facut o varianta mai buna a acestui mod. Dar nu o gasesc<br />
<br />
Modul mi s-a parut extrem de interesant, la nivelul lui Dark Mysteries, deci, exita vreo varianta mai balansata si cu o engleza putin mai buna?]]></content:encoded>
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			<title><![CDATA[Tutorial: Cum sa introduceti o arma din Gothic 3 in Gothic 2]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5201</link>
			<pubDate>Fri, 04 Jul 2014 22:00:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=6962">Edd</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5201</guid>
			<description><![CDATA[Cum reiese din titlu, am sa va arat cum sa extragem si sa introducem o arma din Gothic 3 in Gothic 2/Gothic 1.<br />
<br />
Pentru inceput vom extrage fisierele .xcmsh din folderul Gothic 3/Data in _compiledMesh.pak folosind <a href="http://upload.worldofplayers.de/files5/G3PU.zip" target="_blank" rel="noopener" class="mycode_url">G3PU</a>. <br />
<div class="spoiler">
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			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i58.tinypic.com/zk1rlu.jpg" loading="lazy"  alt="[Image: zk1rlu.jpg]" class="mycode_img" /><img src="http://i61.tinypic.com/a9mr9g.jpg" loading="lazy"  alt="[Image: a9mr9g.jpg]" class="mycode_img" /><br />
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<br />
Odata extrase fisierele .xcmsh vom folosi <a href="http://1drv.ms/1m0L0OJ" target="_blank" rel="noopener" class="mycode_url">MeshWorker</a> pentru a le transforma in fisiere .obj pentru a le putea importa intr-un program de grafica 3d cum ar fi Blender 3D, Gmax sau 3dsMax.<br />
<br />
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<img src="http://i62.tinypic.com/28cnb0n.jpg" loading="lazy"  alt="[Image: 28cnb0n.jpg]" class="mycode_img" /><br />
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<br />
In continuare folosim G3PU pentru a extrage textura din Gothic 3/Data, fisierul _compiledImage.pak si convertim imaginea din .ximg in .tga folosind <a href="http://1drv.ms/1m0MfgT" target="_blank" rel="noopener" class="mycode_url">ConvertorXIMG</a>, dupa care vom pune textura .tga in folderul Gothic 2/_work/data/Textures .<br />
<br />
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<img src="http://i62.tinypic.com/8xuh5w.jpg" loading="lazy"  alt="[Image: 8xuh5w.jpg]" class="mycode_img" /><br />
<img src="http://i57.tinypic.com/2lkywkn.jpg" loading="lazy"  alt="[Image: 2lkywkn.jpg]" class="mycode_img" /></div>
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<br />
Importam fisierul obj in Blender pentru a face textura si a exporta arma in format 3ds, desigur importam si o arma din Gothic 2 pentru a face marimea potrivita.<br />
<br />
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Exportam fisierul in format 3ds in folderul Gothic 2/_work/data/Meshes .<br />
<br />
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A venit momentul sa facem scriptul armei, in folderul Gothic 2/_work/data/Scripts/Contents/Items editam fisierul IT_Melee_Weapons si adaugam codul urmator (puteti face arma cu aceleasi caracteristici ca in Gothic 3 sau dupa propria placere )<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const int VALUE_G3_Weapons_Axe_BarbarianAxe = 5300;<br />
const int Damage_G3_Weapons_Axe_BarbarianAxe = 100;<br />
const int Condition_G3_Weapons_Axe_BarbarianAxe = 80;<br />
<br />
INSTANCE G3_Weapons_Axe_BarbarianAxe (C_Item)<br />
{&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"BarbarianAxe";&nbsp;&nbsp;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_NF;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_2HD_AXE;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_G3_Weapons_Axe_BarbarianAxe;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;damageTotal&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;Damage_G3_Weapons_Axe_BarbarianAxe;<br />
&nbsp;&nbsp;&nbsp;&nbsp;damagetype &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;DAM_EDGE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;range&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;100;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;cond_atr[2]&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ATR_STRENGTH;<br />
&nbsp;&nbsp;&nbsp;&nbsp;cond_value[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;Condition_G3_Weapons_Axe_BarbarianAxe;<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"G3_Weapons_Axe_BarbarianAxe.3DS";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Damage;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;= damageTotal;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Str_needed;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;= cond_value[2];<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_OneHanded;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;= value;<br />
};</code></div></div><br />
<br />
Acum mergem in Gothic 2 Starter, bifam Skripte Parsen si deschidem jocul, iar arma noastra va arata cam asa <div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i57.tinypic.com/2ypevr8.jpg" loading="lazy"  alt="[Image: 2ypevr8.jpg]" class="mycode_img" /></div>
		</div>]]></description>
			<content:encoded><![CDATA[Cum reiese din titlu, am sa va arat cum sa extragem si sa introducem o arma din Gothic 3 in Gothic 2/Gothic 1.<br />
<br />
Pentru inceput vom extrage fisierele .xcmsh din folderul Gothic 3/Data in _compiledMesh.pak folosind <a href="http://upload.worldofplayers.de/files5/G3PU.zip" target="_blank" rel="noopener" class="mycode_url">G3PU</a>. <br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i58.tinypic.com/zk1rlu.jpg" loading="lazy"  alt="[Image: zk1rlu.jpg]" class="mycode_img" /><img src="http://i61.tinypic.com/a9mr9g.jpg" loading="lazy"  alt="[Image: a9mr9g.jpg]" class="mycode_img" /><br />
</div>
		</div>
<br />
Odata extrase fisierele .xcmsh vom folosi <a href="http://1drv.ms/1m0L0OJ" target="_blank" rel="noopener" class="mycode_url">MeshWorker</a> pentru a le transforma in fisiere .obj pentru a le putea importa intr-un program de grafica 3d cum ar fi Blender 3D, Gmax sau 3dsMax.<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i62.tinypic.com/rab7l2.jpg" loading="lazy"  alt="[Image: rab7l2.jpg]" class="mycode_img" /><br />
<img src="http://i62.tinypic.com/28cnb0n.jpg" loading="lazy"  alt="[Image: 28cnb0n.jpg]" class="mycode_img" /><br />
</div>
		</div>
<br />
In continuare folosim G3PU pentru a extrage textura din Gothic 3/Data, fisierul _compiledImage.pak si convertim imaginea din .ximg in .tga folosind <a href="http://1drv.ms/1m0MfgT" target="_blank" rel="noopener" class="mycode_url">ConvertorXIMG</a>, dupa care vom pune textura .tga in folderul Gothic 2/_work/data/Textures .<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i58.tinypic.com/2a5j2o0.jpg" loading="lazy"  alt="[Image: 2a5j2o0.jpg]" class="mycode_img" /><br />
<img src="http://i62.tinypic.com/8xuh5w.jpg" loading="lazy"  alt="[Image: 8xuh5w.jpg]" class="mycode_img" /><br />
<img src="http://i57.tinypic.com/2lkywkn.jpg" loading="lazy"  alt="[Image: 2lkywkn.jpg]" class="mycode_img" /></div>
		</div>
<br />
Importam fisierul obj in Blender pentru a face textura si a exporta arma in format 3ds, desigur importam si o arma din Gothic 2 pentru a face marimea potrivita.<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
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		</div>
<br />
Exportam fisierul in format 3ds in folderul Gothic 2/_work/data/Meshes .<br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
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		</div>
<br />
A venit momentul sa facem scriptul armei, in folderul Gothic 2/_work/data/Scripts/Contents/Items editam fisierul IT_Melee_Weapons si adaugam codul urmator (puteti face arma cu aceleasi caracteristici ca in Gothic 3 sau dupa propria placere )<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const int VALUE_G3_Weapons_Axe_BarbarianAxe = 5300;<br />
const int Damage_G3_Weapons_Axe_BarbarianAxe = 100;<br />
const int Condition_G3_Weapons_Axe_BarbarianAxe = 80;<br />
<br />
INSTANCE G3_Weapons_Axe_BarbarianAxe (C_Item)<br />
{&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"BarbarianAxe";&nbsp;&nbsp;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_NF;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_2HD_AXE;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_G3_Weapons_Axe_BarbarianAxe;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;damageTotal&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;Damage_G3_Weapons_Axe_BarbarianAxe;<br />
&nbsp;&nbsp;&nbsp;&nbsp;damagetype &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;DAM_EDGE;<br />
&nbsp;&nbsp;&nbsp;&nbsp;range&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;100;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;cond_atr[2]&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ATR_STRENGTH;<br />
&nbsp;&nbsp;&nbsp;&nbsp;cond_value[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;Condition_G3_Weapons_Axe_BarbarianAxe;<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"G3_Weapons_Axe_BarbarianAxe.3DS";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Damage;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;= damageTotal;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Str_needed;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;= cond_value[2];<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_OneHanded;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;= value;<br />
};</code></div></div><br />
<br />
Acum mergem in Gothic 2 Starter, bifam Skripte Parsen si deschidem jocul, iar arma noastra va arata cam asa <div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Spoiler</span><img src="http://i57.tinypic.com/2ypevr8.jpg" loading="lazy"  alt="[Image: 2ypevr8.jpg]" class="mycode_img" /></div>
		</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Problema cu modurile]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5187</link>
			<pubDate>Tue, 27 May 2014 07:49:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=7656">Vladeisan</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5187</guid>
			<description><![CDATA[Am creat acest thread gandindu-ma ca va vi folositor si pt. cei care au problema aceasta.<br />
<br />
Chestia este ca modurile care mi le instalez nu merg!! Toate! Si cele cu poveste noua,si lume noua,si cele cu   character nou!<br />
Problemele pe care le am:<br />
-Nu sunt NPC-uri nici unde!<br />
-Daca ar fi sa am un character schimbat,care sa NU fie nameless,mi-l da pe nameless!<br />
-Daca ar fi sa incep deja cu un item in inventar,ei bine,NU AM NIMIC IN INVENTAR!<br />
<br />
<br />
Ajutor <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" />]]></description>
			<content:encoded><![CDATA[Am creat acest thread gandindu-ma ca va vi folositor si pt. cei care au problema aceasta.<br />
<br />
Chestia este ca modurile care mi le instalez nu merg!! Toate! Si cele cu poveste noua,si lume noua,si cele cu   character nou!<br />
Problemele pe care le am:<br />
-Nu sunt NPC-uri nici unde!<br />
-Daca ar fi sa am un character schimbat,care sa NU fie nameless,mi-l da pe nameless!<br />
-Daca ar fi sa incep deja cu un item in inventar,ei bine,NU AM NIMIC IN INVENTAR!<br />
<br />
<br />
Ajutor <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gothic Multiplayer: Jucabil sau nu?]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5186</link>
			<pubDate>Sat, 24 May 2014 13:52:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=7656">Vladeisan</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5186</guid>
			<description><![CDATA[Am creat acest thread fiindca nu am primit nici un raspuns pe threadul "Gothic II - Night of the Raven: Ajutor". Nu am gasit nici un thread care sa ma informeze,si chiar vreau sa stiu!<br />
<br />
In primul rand: Te mai poti juca Gothic multiplayer? <br />
In al doilea rand: cum? mie nu imi apare nici un server,si stiu ca trebuie sa instalez un client ,dar nu stiu de unde sa-l iau! daca cineva mi l-ar trimite v-as multumi din tot sufletul!<br />
<br />
xx=( xx=( xx=( <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /><img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /><img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" />[nesigur][nesigur][nesigur]<img src="https://worldofgothic.ro/forum/forumsmileys/gothic.png" alt="Gothic" title="Gothic" class="smilie smilie_98" />]]></description>
			<content:encoded><![CDATA[Am creat acest thread fiindca nu am primit nici un raspuns pe threadul "Gothic II - Night of the Raven: Ajutor". Nu am gasit nici un thread care sa ma informeze,si chiar vreau sa stiu!<br />
<br />
In primul rand: Te mai poti juca Gothic multiplayer? <br />
In al doilea rand: cum? mie nu imi apare nici un server,si stiu ca trebuie sa instalez un client ,dar nu stiu de unde sa-l iau! daca cineva mi l-ar trimite v-as multumi din tot sufletul!<br />
<br />
xx=( xx=( xx=( <img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /><img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" /><img src="https://worldofgothic.ro/forum/forumsmileys/sad.gif" alt="Sad" title="Sad" class="smilie smilie_81" />[nesigur][nesigur][nesigur]<img src="https://worldofgothic.ro/forum/forumsmileys/gothic.png" alt="Gothic" title="Gothic" class="smilie smilie_98" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moduri terminate?]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5156</link>
			<pubDate>Tue, 25 Feb 2014 17:04:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=359">Tibby</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5156</guid>
			<description><![CDATA[Am terminat Dark Mysteries, Valeya, si cateva alte mini-moduri.<br />
<br />
Am jucat si G2: Returning dar traducerea in engleza era facuta de pe google-translate (pe vremea cand mergea si mai prost) incat practic nu se intelegea nimic. Cu toate astea am ajuns la chapter 4, insa era jocul era si foarte dezechilibrat, imi trebuia vreo 45 talent points pentru 5 strenght, si aveam strenght sub 100, era oribil, desi sunt un veteran al jocului. La un moment dat am folosit cheaturi, am inserat vreo 10 facehelpari pentru xp, vreo 100.000 xp extra. Cu toate acestea nu era indeajuns sa ucid un Seeker.<br />
<br />
Ceea ce vreau este sa intreb daca cunoasteti niste moduri (addon-like) relativ complete si jucabile , precum a fost Dark Mysteries, nu conteaza pentru care gothic.]]></description>
			<content:encoded><![CDATA[Am terminat Dark Mysteries, Valeya, si cateva alte mini-moduri.<br />
<br />
Am jucat si G2: Returning dar traducerea in engleza era facuta de pe google-translate (pe vremea cand mergea si mai prost) incat practic nu se intelegea nimic. Cu toate astea am ajuns la chapter 4, insa era jocul era si foarte dezechilibrat, imi trebuia vreo 45 talent points pentru 5 strenght, si aveam strenght sub 100, era oribil, desi sunt un veteran al jocului. La un moment dat am folosit cheaturi, am inserat vreo 10 facehelpari pentru xp, vreo 100.000 xp extra. Cu toate acestea nu era indeajuns sa ucid un Seeker.<br />
<br />
Ceea ce vreau este sa intreb daca cunoasteti niste moduri (addon-like) relativ complete si jucabile , precum a fost Dark Mysteries, nu conteaza pentru care gothic.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sugestii tutoriale pentru un incepator]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5141</link>
			<pubDate>Tue, 28 Jan 2014 13:34:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=7656">Vladeisan</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5141</guid>
			<description><![CDATA[Salutari!<img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /> Sunt nou pe acest forum,m-am logat astazi.<br />
<br />
Eu sunt un mare fan al seriei Gothic,iar pe tot felul de site-uri,am gasit tot felul de moduri,de aceea as vrea sa creez si eu unul! Dar nu ceva gen,texture pack! Sa zicem,o poveste noua!<br />
<br />
In caz ca stiti de vreun tutorial in engleza,sau chiar daca voi puteti creea unul,v-as fi foarte recunoscator <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" />.]]></description>
			<content:encoded><![CDATA[Salutari!<img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /> Sunt nou pe acest forum,m-am logat astazi.<br />
<br />
Eu sunt un mare fan al seriei Gothic,iar pe tot felul de site-uri,am gasit tot felul de moduri,de aceea as vrea sa creez si eu unul! Dar nu ceva gen,texture pack! Sa zicem,o poveste noua!<br />
<br />
In caz ca stiti de vreun tutorial in engleza,sau chiar daca voi puteti creea unul,v-as fi foarte recunoscator <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" />.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Solved]Un pic de ajutor]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5093</link>
			<pubDate>Fri, 08 Nov 2013 21:44:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=7365">Giosepxxl</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5093</guid>
			<description><![CDATA[Stie cineva de unde fac rost de un update pt spacer sau sal fac sa functioneze?<br />
Mai am nevoie de setarile pluginului kerrax in blender...]]></description>
			<content:encoded><![CDATA[Stie cineva de unde fac rost de un update pt spacer sau sal fac sa functioneze?<br />
Mai am nevoie de setarile pluginului kerrax in blender...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tutorial modding]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5073</link>
			<pubDate>Tue, 22 Oct 2013 17:55:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=6962">Edd</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5073</guid>
			<description><![CDATA[In acest topic am sa va arat cum puteti crea o casca precum cele de paladin pentru Gothic 2.<br />
<br />
Pentru inceput veti avea nevoie de un model 3d al unei casti. O sa ii dam import in Blender pentru a aseza coordonatele corespunzatoare.<br />
<br />
<img src="http://i40.tinypic.com/73jybl.jpg" loading="lazy"  alt="[Image: 73jybl.jpg]" class="mycode_img" /><br />
<br />
Dupa ce importati 3d-ul dorit. apasati Numpad5 si apoi Numpad1 pentru a vizualiza Ortho Front.<br />
Casca trebuie sa aiva partea de sus a ochilor la linia rosie(x). Dar depinde si de 3d-ul castii, cel mai bine il asezati dupa un model. Bineinteles va trebui sa ii faceti si marimea corespunzatoare, dar din nou veti avea nevoie de un model, pe care il puteti lua de la armura de paladin. <br />
<br />
<img src="http://i41.tinypic.com/2mgnoqv.jpg" loading="lazy"  alt="[Image: 2mgnoqv.jpg]" class="mycode_img" /><br />
<br />
Dupa ce faceti coordonatele, exportati armura in format 3ds in Gothic II/_work/Data/Meshes/Items/Armor.<br />
<br />
<img src="http://i44.tinypic.com/219qkix.jpg" loading="lazy"  alt="[Image: 219qkix.jpg]" class="mycode_img" /><br />
<br />
In continuare vom pune textura castii, in Gothic II/_work/data/Textures/NPCs/Armor.<br />
<br />
<img src="http://i44.tinypic.com/11jvy3b.jpg" loading="lazy"  alt="[Image: 11jvy3b.jpg]" class="mycode_img" /><br />
<br />
Acum vom deschide scriptul armurilor din Gothic II/_work/data/Script/CONTENT/Item.<br />
<br />
Vom adauga constanta pentru valoarea castii.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const int VALUE_ITHE_TITAN&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=4000;</code></div></div><br />
Acum va trebui sa facem scriptul castii. <br />
Pentru inceput ii vom face instanta, pe care o veti folosi ca sa introduceti obiectul in joc, fie ca e prin cod, fie ca e printr-o misiune. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>instance ITHE_TITAN (C_Item)</code></div></div><br />
Vom pune numele obiectului.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"Titan Helm";</code></div></div><br />
Trebuie sa punem si flagul obiectului(tipul de item).<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_ARMOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;</code></div></div><br />
Acum esentialele pentru o armura, adica protectia pe care sa o aiva.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>protection [PROT_EDGE]&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_BLUNT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_POINT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_FIRE] &nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_MAGIC] = &nbsp;&nbsp;&nbsp;&nbsp;50;</code></div></div><br />
Constanta introdusa mai sus urmeaza a fi folosita aici.Si astfel casca va avea valoare din constanta, dar puteti face fara si sa adaugati pur si simplu valoarea dorita dupa egalul de mai jos.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_ITHE_TITAN;</code></div></div><br />
La wear veti pune head, pentru ca obiectul sa fie pus ca helm si nu ca altceva.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>wear &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;WEAR_HEAD;</code></div></div><br />
La vizual veti pune 3ds-ul exportat mai devreme. Materialul va fi metal. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"ItHe_Titan.3ds";<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual_skin &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;</code></div></div><br />
Restul scriptului este o descriere care va fi la fel ca la celelalte iteme. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Edge;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_EDGE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Point;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_POINT];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Fire;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_FIRE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Magic;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_MAGIC];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;value;</code></div></div> <br />
<br />
Si bineinteles sfarsitul scriptului. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>};</code></div></div><br />
Scriptul intreg arata asa. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// ******************************************************<br />
instance ITHE_TITAN (C_Item)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"Titan Helm";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_ARMOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_EDGE]&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_BLUNT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_POINT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_FIRE] &nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_MAGIC] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_ITHE_TITAN;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;wear &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;WEAR_HEAD;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"ItHe_Titan.3ds";<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual_skin &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Edge;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_EDGE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Point;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_POINT];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Fire;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_FIRE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Magic;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_MAGIC];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;value;<br />
};</code></div></div><br />
<img src="http://i44.tinypic.com/ng3qk3.jpg" loading="lazy"  alt="[Image: ng3qk3.jpg]" class="mycode_img" /><br />
<br />
Vom deschide Gothic 2 din Gothic 2 Starter si vom bifa "Skripte parsen".<br />
<br />
<img src="http://i42.tinypic.com/29diplh.jpg" loading="lazy"  alt="[Image: 29diplh.jpg]" class="mycode_img" /><br />
<br />
Acum aveti o casca in joc. <br />
<br />
<img src="http://i41.tinypic.com/25apu7d.jpg" loading="lazy"  alt="[Image: 25apu7d.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i41.tinypic.com/10h1s3q.jpg" loading="lazy"  alt="[Image: 10h1s3q.jpg]" class="mycode_img" /><br />
<br />
Daca vreti sa o folositi cu toate armurile va trebui sa le modificati pe cele care au deja si sa le faceti fara, altfel vor aparea doua casti atunci cand purtati si armura si casca.]]></description>
			<content:encoded><![CDATA[In acest topic am sa va arat cum puteti crea o casca precum cele de paladin pentru Gothic 2.<br />
<br />
Pentru inceput veti avea nevoie de un model 3d al unei casti. O sa ii dam import in Blender pentru a aseza coordonatele corespunzatoare.<br />
<br />
<img src="http://i40.tinypic.com/73jybl.jpg" loading="lazy"  alt="[Image: 73jybl.jpg]" class="mycode_img" /><br />
<br />
Dupa ce importati 3d-ul dorit. apasati Numpad5 si apoi Numpad1 pentru a vizualiza Ortho Front.<br />
Casca trebuie sa aiva partea de sus a ochilor la linia rosie(x). Dar depinde si de 3d-ul castii, cel mai bine il asezati dupa un model. Bineinteles va trebui sa ii faceti si marimea corespunzatoare, dar din nou veti avea nevoie de un model, pe care il puteti lua de la armura de paladin. <br />
<br />
<img src="http://i41.tinypic.com/2mgnoqv.jpg" loading="lazy"  alt="[Image: 2mgnoqv.jpg]" class="mycode_img" /><br />
<br />
Dupa ce faceti coordonatele, exportati armura in format 3ds in Gothic II/_work/Data/Meshes/Items/Armor.<br />
<br />
<img src="http://i44.tinypic.com/219qkix.jpg" loading="lazy"  alt="[Image: 219qkix.jpg]" class="mycode_img" /><br />
<br />
In continuare vom pune textura castii, in Gothic II/_work/data/Textures/NPCs/Armor.<br />
<br />
<img src="http://i44.tinypic.com/11jvy3b.jpg" loading="lazy"  alt="[Image: 11jvy3b.jpg]" class="mycode_img" /><br />
<br />
Acum vom deschide scriptul armurilor din Gothic II/_work/data/Script/CONTENT/Item.<br />
<br />
Vom adauga constanta pentru valoarea castii.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>const int VALUE_ITHE_TITAN&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=4000;</code></div></div><br />
Acum va trebui sa facem scriptul castii. <br />
Pentru inceput ii vom face instanta, pe care o veti folosi ca sa introduceti obiectul in joc, fie ca e prin cod, fie ca e printr-o misiune. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>instance ITHE_TITAN (C_Item)</code></div></div><br />
Vom pune numele obiectului.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"Titan Helm";</code></div></div><br />
Trebuie sa punem si flagul obiectului(tipul de item).<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_ARMOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;</code></div></div><br />
Acum esentialele pentru o armura, adica protectia pe care sa o aiva.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>protection [PROT_EDGE]&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_BLUNT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_POINT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_FIRE] &nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_MAGIC] = &nbsp;&nbsp;&nbsp;&nbsp;50;</code></div></div><br />
Constanta introdusa mai sus urmeaza a fi folosita aici.Si astfel casca va avea valoare din constanta, dar puteti face fara si sa adaugati pur si simplu valoarea dorita dupa egalul de mai jos.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_ITHE_TITAN;</code></div></div><br />
La wear veti pune head, pentru ca obiectul sa fie pus ca helm si nu ca altceva.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>wear &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;WEAR_HEAD;</code></div></div><br />
La vizual veti pune 3ds-ul exportat mai devreme. Materialul va fi metal. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"ItHe_Titan.3ds";<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual_skin &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;</code></div></div><br />
Restul scriptului este o descriere care va fi la fel ca la celelalte iteme. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Edge;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_EDGE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Point;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_POINT];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Fire;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_FIRE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Magic;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_MAGIC];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;value;</code></div></div> <br />
<br />
Si bineinteles sfarsitul scriptului. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>};</code></div></div><br />
Scriptul intreg arata asa. <br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>// ******************************************************<br />
instance ITHE_TITAN (C_Item)<br />
{<br />
&nbsp;&nbsp;&nbsp;&nbsp;name &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"Titan Helm";<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;mainflag &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;ITEM_KAT_ARMOR;<br />
&nbsp;&nbsp;&nbsp;&nbsp;flags &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_EDGE]&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_BLUNT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_POINT] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_FIRE] &nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
&nbsp;&nbsp;&nbsp;&nbsp;protection [PROT_MAGIC] = &nbsp;&nbsp;&nbsp;&nbsp;50;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;value &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;VALUE_ITHE_TITAN;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;wear &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;WEAR_HEAD;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;"ItHe_Titan.3ds";<br />
&nbsp;&nbsp;&nbsp;&nbsp;visual_skin &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;0;<br />
&nbsp;&nbsp;&nbsp;&nbsp;material &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;MAT_METAL;<br />
<br />
&nbsp;&nbsp;&nbsp;&nbsp;description&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;name;<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Edge;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[1]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_EDGE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Point;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[2]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_POINT];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[3] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Fire;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[3]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_FIRE];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Prot_Magic;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[4]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;protection&nbsp;&nbsp;&nbsp;&nbsp;[PROT_MAGIC];<br />
&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;TEXT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=&nbsp;&nbsp;&nbsp;&nbsp;NAME_Value;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />
&nbsp;&nbsp;&nbsp;&nbsp;COUNT[5]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;= &nbsp;&nbsp;&nbsp;&nbsp;value;<br />
};</code></div></div><br />
<img src="http://i44.tinypic.com/ng3qk3.jpg" loading="lazy"  alt="[Image: ng3qk3.jpg]" class="mycode_img" /><br />
<br />
Vom deschide Gothic 2 din Gothic 2 Starter si vom bifa "Skripte parsen".<br />
<br />
<img src="http://i42.tinypic.com/29diplh.jpg" loading="lazy"  alt="[Image: 29diplh.jpg]" class="mycode_img" /><br />
<br />
Acum aveti o casca in joc. <br />
<br />
<img src="http://i41.tinypic.com/25apu7d.jpg" loading="lazy"  alt="[Image: 25apu7d.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i41.tinypic.com/10h1s3q.jpg" loading="lazy"  alt="[Image: 10h1s3q.jpg]" class="mycode_img" /><br />
<br />
Daca vreti sa o folositi cu toate armurile va trebui sa le modificati pe cele care au deja si sa le faceti fara, altfel vor aparea doua casti atunci cand purtati si armura si casca.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MOD] RisenWeapons]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5044</link>
			<pubDate>Fri, 06 Sep 2013 22:06:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=6962">Edd</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5044</guid>
			<description><![CDATA[Am facut aseara un micut <a href="http://fisierulmeu.ro/53IYXKUC49MU/RisenWeapons-rar.html" target="_blank" rel="noopener" class="mycode_url">vdf</a> cu arme din Risen 1.<br />
<br />
In vdf sunt puse la dispozitie 43 arme din Risen. Sper sa va placa, e util la creearea de moduri noi. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Coduri arme.</span><br />
It_Wpn_1H_Cutlass<br />
It_Wpn_1H_Mace_Lordly<br />
It_Wpn_1H_Machete<br />
It_Wpn_1H_Obsidian_Shaped<br />
It_Wpn_1H_Obsidian_Sharp<br />
It_Wpn_1H_Rapier<br />
It_Wpn_1H_Steel_Shaped<br />
It_Wpn_1H_Steel_Sharp<br />
It_Wpn_1H_Sword<br />
It_Wpn_1H_Sword_Bronco<br />
It_Wpn_1H_Sword_Don<br />
It_Wpn_1H_Sword_Lordly<br />
It_Wpn_2H_Berserk<br />
It_Wpn_2H_DemonBlade<br />
It_Wpn_2H_Obsidian_Shaped<br />
It_Wpn_2H_Obsidian_Sharp<br />
It_Wpn_2H_Souldrinker_Sharp<br />
It_Wpn_2H_Steel_Shaped<br />
It_Wpn_2H_Steel_Sharp<br />
It_Wpn_2H_TitanWing<br />
It_Wpn_2H_TwoHandedSword_Rusty<br />
It_Wpn_Axe_Beard<br />
It_Wpn_Axe_Berserk<br />
It_Wpn_Axe_Light<br />
It_Wpn_Axe_Stonecutter<br />
It_Wpn_Axe_Titan<br />
It_Wpn_Axe_TitanHammer<br />
It_Wpn_Axe_WarAxe<br />
It_Wpn_Axe_WarHammer<br />
It_Wpn_BS_RuneSword<br />
It_Wpn_BS_Steel_Sharp<br />
It_Wpn_BS_Stormwind_Sharp<br />
It_Wpn_BS_TitanSword<br />
It_Wpn_BS_TraitorSword<br />
It_Wpn_Staff_Blade<br />
It_Wpn_Staff_Combat<br />
It_Wpn_Staff_Druid<br />
It_Wpn_Staff_Novice<br />
It_Wpn_Staff_Spear<br />
It_Wpn_Staff_Titan<br />
It_Wpn_Staff_TitanScepter<br />
It_Wpn_Staff_TwoBladed<br />
It_Wpn_Staff_WarSpear</div>
		</div>
<br />
Ca sa il folositi, dezarhivati ceea ce ati descarcat si copiati in folderul Data din Gothic 2.<br />
<br />
<img src="http://i43.tinypic.com/2qc3574.jpg" loading="lazy"  alt="[Image: 2qc3574.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Am facut aseara un micut <a href="http://fisierulmeu.ro/53IYXKUC49MU/RisenWeapons-rar.html" target="_blank" rel="noopener" class="mycode_url">vdf</a> cu arme din Risen 1.<br />
<br />
In vdf sunt puse la dispozitie 43 arme din Risen. Sper sa va placa, e util la creearea de moduri noi. <img src="https://worldofgothic.ro/forum/forumsmileys/grinning-smiley-001.gif" alt="Grin" title="Grin" class="smilie smilie_84" /><br />
<br />
<div class="spoiler">
			<div class="spoiler_title"><span class="spoiler_button" onclick="javascript: if(parentNode.parentNode.getElementsByTagName('div')[1].style.display == 'block'){ parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'none'; this.innerHTML='Show Content'; } else { parentNode.parentNode.getElementsByTagName('div')[1].style.display = 'block'; this.innerHTML='Hide Content'; }">Show Content</span></div>
			<div class="spoiler_content" style="display: none;"><span class="spoiler_content_title">Coduri arme.</span><br />
It_Wpn_1H_Cutlass<br />
It_Wpn_1H_Mace_Lordly<br />
It_Wpn_1H_Machete<br />
It_Wpn_1H_Obsidian_Shaped<br />
It_Wpn_1H_Obsidian_Sharp<br />
It_Wpn_1H_Rapier<br />
It_Wpn_1H_Steel_Shaped<br />
It_Wpn_1H_Steel_Sharp<br />
It_Wpn_1H_Sword<br />
It_Wpn_1H_Sword_Bronco<br />
It_Wpn_1H_Sword_Don<br />
It_Wpn_1H_Sword_Lordly<br />
It_Wpn_2H_Berserk<br />
It_Wpn_2H_DemonBlade<br />
It_Wpn_2H_Obsidian_Shaped<br />
It_Wpn_2H_Obsidian_Sharp<br />
It_Wpn_2H_Souldrinker_Sharp<br />
It_Wpn_2H_Steel_Shaped<br />
It_Wpn_2H_Steel_Sharp<br />
It_Wpn_2H_TitanWing<br />
It_Wpn_2H_TwoHandedSword_Rusty<br />
It_Wpn_Axe_Beard<br />
It_Wpn_Axe_Berserk<br />
It_Wpn_Axe_Light<br />
It_Wpn_Axe_Stonecutter<br />
It_Wpn_Axe_Titan<br />
It_Wpn_Axe_TitanHammer<br />
It_Wpn_Axe_WarAxe<br />
It_Wpn_Axe_WarHammer<br />
It_Wpn_BS_RuneSword<br />
It_Wpn_BS_Steel_Sharp<br />
It_Wpn_BS_Stormwind_Sharp<br />
It_Wpn_BS_TitanSword<br />
It_Wpn_BS_TraitorSword<br />
It_Wpn_Staff_Blade<br />
It_Wpn_Staff_Combat<br />
It_Wpn_Staff_Druid<br />
It_Wpn_Staff_Novice<br />
It_Wpn_Staff_Spear<br />
It_Wpn_Staff_Titan<br />
It_Wpn_Staff_TitanScepter<br />
It_Wpn_Staff_TwoBladed<br />
It_Wpn_Staff_WarSpear</div>
		</div>
<br />
Ca sa il folositi, dezarhivati ceea ce ati descarcat si copiati in folderul Data din Gothic 2.<br />
<br />
<img src="http://i43.tinypic.com/2qc3574.jpg" loading="lazy"  alt="[Image: 2qc3574.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gothic 3: CP1.75.14, QP4.2 and CM2.6.1 compatible with Consequences 2.0.1]]></title>
			<link>https://worldofgothic.ro/forum/showthread.php?tid=5038</link>
			<pubDate>Thu, 29 Aug 2013 20:25:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://worldofgothic.ro/forum/member.php?action=profile&uid=12">Cyrus35</a>]]></dc:creator>
			<guid isPermaLink="false">https://worldofgothic.ro/forum/showthread.php?tid=5038</guid>
			<description><![CDATA[Nu stiu cati dintre voi ati vazut clipul asta sau cati sunt in actualitate cu noutatile, dar eu am ramas WOW! <img src="https://worldofgothic.ro/forum/forumsmileys/shocked.gif" alt="Uimire" title="Uimire" class="smilie smilie_102" /> cand am vazut clipul.<br />
Am auzit ceva informatii despre OrkMode si am inceput sa caut si sa caut si nimic, nu am gasit informatiile necesare dar am dat de asta:<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KB7v9yNTVRc" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Se pare ca baietii inca au lucrat la apropierea G3-ului de primele din serie si nu pot spune decat ca au facut o treaba foarte buna! :clap:<br />
Cum imi repar PC-ul il voi incerca cu siguranta.<br />
<br />
<br />
Edit:<br />
NU stiu de ce nu merge linkul asa ca: <br />
<a href="http://www.youtube.com/watch?v=KB7v9yNTVRc" target="_blank" rel="noopener" class="mycode_url">http://www.youtube.com/watch?v=KB7v9yNTVRc</a>]]></description>
			<content:encoded><![CDATA[Nu stiu cati dintre voi ati vazut clipul asta sau cati sunt in actualitate cu noutatile, dar eu am ramas WOW! <img src="https://worldofgothic.ro/forum/forumsmileys/shocked.gif" alt="Uimire" title="Uimire" class="smilie smilie_102" /> cand am vazut clipul.<br />
Am auzit ceva informatii despre OrkMode si am inceput sa caut si sa caut si nimic, nu am gasit informatiile necesare dar am dat de asta:<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/KB7v9yNTVRc" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Se pare ca baietii inca au lucrat la apropierea G3-ului de primele din serie si nu pot spune decat ca au facut o treaba foarte buna! :clap:<br />
Cum imi repar PC-ul il voi incerca cu siguranta.<br />
<br />
<br />
Edit:<br />
NU stiu de ce nu merge linkul asa ca: <br />
<a href="http://www.youtube.com/watch?v=KB7v9yNTVRc" target="_blank" rel="noopener" class="mycode_url">http://www.youtube.com/watch?v=KB7v9yNTVRc</a>]]></content:encoded>
		</item>
	</channel>
</rss>