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[TOOL] Risen XMSH Builder
#1
In mare, XMSH Builder este o unealta folosita pentru a introduce obiecte in Risen.

XMSH Builder Wrote:Risen XMSH Builder is a program that allows modders to convert their 3d models to the RISEN mesh format (._xmsh) and to include the propertys in compiled_meshes.bin, which is necessary to display the models properly in RISEN. It supports at the moment two languages - German and English. If someone translated it to another language I would try to include that.

How to modify meshes Wrote:1. Unpack 'meshes.pak' (it's in Risen\data\common) using Nico's Risenaut

2. Find your Risen Appdata directory. You should use Nico's RisenAppData.

3. Create there a folder where you will store your modified / new files (could be "MyMod" for example - the name doesn't matter).

4. Rebuild RISEN's file structure in your new folder: Since you want to replace/add XMSH files this means creating a folder named 'data' then create inside a folder named 'common' then place there a directory named 'meshes'.

5. Copy Risen\data\common\meshes\compiled_meshes.bin into your new 'meshes' folder

6. In the same folder, add a directory with the name of the folder the XMSH you want to modify is stored in. For example if you want to modify ...\Risen\data\common\meshes\Items_01\Item_Shell._xmsh create the folder [appdata]\Risen\MyMod\data\common\meshes\Items_01.
If you are going to create a new XMSH you can place it in any folder in 'meshes'.

7. Convert your 3d model into XMSH format and place it in the folder you just created. Then update the compiled_meshes.bin file in your ...\MyMod\data\common\meshes folder (the dialog to do so appears automatically if the conversion was succesful) - finished!

DOWNLOAD LINK: http://www.2shared.com/file/FZYPMzoz/XMS..._1_01.html

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O sa revin cu un tutorial in romana dupa ce ma joc un pic cu programul.
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