05-09-2011, 09:27 PM
(This post was last modified: 05-09-2011, 09:37 PM by Gothic1234.)
Nu stiu daca a mai postat cineva aici despre modul asta in caz ca e mai postat delete la topic. Despre ce e vorba la acest mod explica acest om care este creat de el.
Ok this is a continuation of my earlier thread on the Fan-Made Gothic Sequel. I have decided to talk about this expansion here to keep my other thread clean and only have news about the sequel.
Basically this will add a bunch of features to Gothic II Gold:Night of the Raven without adding any new quests or anything. This will come with the new weapons I was going to add, but due to snags and other hassles I have decided to delay my initial release to add and implement the features of this expansion. Here's what I'm planning to implement and/or change, by no means a complete list:
Quote:
Features
- Several New Weapons, both Melee and Ranged
- Some Existing Weapons have been made stronger
- Bows/Crossbows which add bow/crossbow talent
- A New Special Weapon, upgradable at Innos Shrines!
- Many Armors have been made stronger and offer better protection
- Belts for Paladin's/Dragon Hunter's Armor
- New Jewelry
- Elixirs of Strength/Dexterity offer a +5 bonus.
Those were basically what I had implemented before or was planning to add. Here's what I'm still adding, you guys will love this.
Quote:
- XP Yields of most quests have been doubled or tripled, or even more in some cases.
- LP costs are static, will only cost 1 LP per skill point to train Statistics or Weapon Talents.
- Costs less LP to learn certain special skills (ie hunting, alchemy, etc.)
- New Weapons to Forge.
- Stone Tablets are now far more effective.
- Stats can now be trained up to 300.
- Joining the Militia now adds +10% to all your weapon talents, Joining the Mercenaries now grants a +15 bonus to your Strength/Dexterity, Joining the Monastery gives you a +25 Mana Bonus.
- King's Sorrel, Dragonroots, and Goblin Berries are now far more plentiful!
That was the nice part, here's where it gets ugly.
Quote:
- All enemies will now be SIGNIFICANTLY tougher, they are now twice as strong in some cases. However they will yield far more XP.
- The Dragons are now truly fearsome adversaries, the weakest of them has been made nearly as tough as the Undead Dragon, and for the Undead Dragon, well.... he's pretty evil now . You will CRY when you fight them now, trust me!
- There will be waayyyyy more Orcs in the Valley of Mines, making it look more like an area under siege, as opposed to it looking like the orcs are having some sort of rally. (UR-SHAK for President!)
- Actual Orcs behind the Orc Wall, *gasp* did I say that? Of course, you'll have to find your way over first. The Valley of Mines will get a lot cooler, and the Orcs a lot tougher! Of course, the mighty alien dwarf's warning will still be there, but go a little farther and you will be cursing the lying bastard!
Thats basically it, though there will be a lot more added before I'm done! You will see why the expansion is called The Heights of Power, as in the end, the Nameless Hero will become a really fearsome dude, about as powerful as you typically are by the end of Gothic 3, perhaps even more so!
stie cineva de unde pot downloda? acest mod.. am tot cautat dar nimic!
Ok this is a continuation of my earlier thread on the Fan-Made Gothic Sequel. I have decided to talk about this expansion here to keep my other thread clean and only have news about the sequel.
Basically this will add a bunch of features to Gothic II Gold:Night of the Raven without adding any new quests or anything. This will come with the new weapons I was going to add, but due to snags and other hassles I have decided to delay my initial release to add and implement the features of this expansion. Here's what I'm planning to implement and/or change, by no means a complete list:
Quote:
Features
- Several New Weapons, both Melee and Ranged
- Some Existing Weapons have been made stronger
- Bows/Crossbows which add bow/crossbow talent
- A New Special Weapon, upgradable at Innos Shrines!
- Many Armors have been made stronger and offer better protection
- Belts for Paladin's/Dragon Hunter's Armor
- New Jewelry
- Elixirs of Strength/Dexterity offer a +5 bonus.
Those were basically what I had implemented before or was planning to add. Here's what I'm still adding, you guys will love this.
Quote:
- XP Yields of most quests have been doubled or tripled, or even more in some cases.
- LP costs are static, will only cost 1 LP per skill point to train Statistics or Weapon Talents.
- Costs less LP to learn certain special skills (ie hunting, alchemy, etc.)
- New Weapons to Forge.
- Stone Tablets are now far more effective.
- Stats can now be trained up to 300.
- Joining the Militia now adds +10% to all your weapon talents, Joining the Mercenaries now grants a +15 bonus to your Strength/Dexterity, Joining the Monastery gives you a +25 Mana Bonus.
- King's Sorrel, Dragonroots, and Goblin Berries are now far more plentiful!
That was the nice part, here's where it gets ugly.
Quote:
- All enemies will now be SIGNIFICANTLY tougher, they are now twice as strong in some cases. However they will yield far more XP.
- The Dragons are now truly fearsome adversaries, the weakest of them has been made nearly as tough as the Undead Dragon, and for the Undead Dragon, well.... he's pretty evil now . You will CRY when you fight them now, trust me!
- There will be waayyyyy more Orcs in the Valley of Mines, making it look more like an area under siege, as opposed to it looking like the orcs are having some sort of rally. (UR-SHAK for President!)
- Actual Orcs behind the Orc Wall, *gasp* did I say that? Of course, you'll have to find your way over first. The Valley of Mines will get a lot cooler, and the Orcs a lot tougher! Of course, the mighty alien dwarf's warning will still be there, but go a little farther and you will be cursing the lying bastard!
Thats basically it, though there will be a lot more added before I'm done! You will see why the expansion is called The Heights of Power, as in the end, the Nameless Hero will become a really fearsome dude, about as powerful as you typically are by the end of Gothic 3, perhaps even more so!
stie cineva de unde pot downloda? acest mod.. am tot cautat dar nimic!