Asta e NPC meu.Nu e prea stralucit 
instance STT_001_Tudor (Npc_Default)
{
//-------- primary data --------
name = "Tudor";
npctype = npctype_friend;
guild = GIL_STT;
level = 10;
voice = 2;
id = 001;
//-------- abilities --------
attribute[ATR_STRENGTH] = 25;
attribute[ATR_DEXTERITY] = 10;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 250;
attribute[ATR_HITPOINTS] = 250;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Relaxed.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0",2,2,"Hum_Head_Bald", 2, 1, -1);
B_Scale (self);
Mdl_SetModelFatness(self,0);
fight_tactic = FAI_HUMAN_STRONG;
//-------- Talente --------
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2)
Npc_SetTalentSkill (self,NPC_TALENT_1H,2);//-->Aici ar fi linia 34 a lui
//-------- inventory --------
EquipItem (self, ItRw_Bow_Small_05);
EquipItem (self, ItMw_1H_Sword_Long_05);
CreateInvItems (self, ItAmArrow, 35);
CreateInvItems (self, ItFoBeer, 3);
CreateInvItems (self, ItFoApple, 5);
CreateInvItems (self, ItFo_Potion_Health_01,10);
//-------------Daily Routine-------------
//Spawn at OW_PATH_1_17_5 sau SPAWN_STT_001_TUDOR
// ************************************************************
// EXIT
// ************************************************************
INSTANCE DIA_Tudor_EXIT (C_INFO)
{
npc = STT_001_Tudor;
nr = 999;
condition = DIA_Hunkor_EXIT_Condition;
information = DIA_Hunkor_EXIT_Info;
permanent = 1;
description = DIALOG_ENDE;
};
FUNC INT DIA_Hunkor_EXIT_Condition()
{
return 1;
};
FUNC VOID DIA_Hunkor_EXIT_Info()
{
AI_StopProcessInfos (self);
};
};

instance STT_001_Tudor (Npc_Default)
{
//-------- primary data --------
name = "Tudor";
npctype = npctype_friend;
guild = GIL_STT;
level = 10;
voice = 2;
id = 001;
//-------- abilities --------
attribute[ATR_STRENGTH] = 25;
attribute[ATR_DEXTERITY] = 10;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 250;
attribute[ATR_HITPOINTS] = 250;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Relaxed.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0",2,2,"Hum_Head_Bald", 2, 1, -1);
B_Scale (self);
Mdl_SetModelFatness(self,0);
fight_tactic = FAI_HUMAN_STRONG;
//-------- Talente --------
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2)
Npc_SetTalentSkill (self,NPC_TALENT_1H,2);//-->Aici ar fi linia 34 a lui
//-------- inventory --------
EquipItem (self, ItRw_Bow_Small_05);
EquipItem (self, ItMw_1H_Sword_Long_05);
CreateInvItems (self, ItAmArrow, 35);
CreateInvItems (self, ItFoBeer, 3);
CreateInvItems (self, ItFoApple, 5);
CreateInvItems (self, ItFo_Potion_Health_01,10);
//-------------Daily Routine-------------
//Spawn at OW_PATH_1_17_5 sau SPAWN_STT_001_TUDOR
// ************************************************************
// EXIT
// ************************************************************
INSTANCE DIA_Tudor_EXIT (C_INFO)
{
npc = STT_001_Tudor;
nr = 999;
condition = DIA_Hunkor_EXIT_Condition;
information = DIA_Hunkor_EXIT_Info;
permanent = 1;
description = DIALOG_ENDE;
};
FUNC INT DIA_Hunkor_EXIT_Condition()
{
return 1;
};
FUNC VOID DIA_Hunkor_EXIT_Info()
{
AI_StopProcessInfos (self);
};
};
Harta