Da nu vazusem dar acuma zice acelasi lucru numai ca la linia 63...
Gata am gasit nu pusesem al ultmia acolada.
Show Content
Spoiler
instance STT_001_Tudor (Npc_Default)
{
//-------- primary data --------
name = "Tudor";
npctype = npctype_friend;
guild = GIL_STT;
level = 10;
voice = 2;
id = 001;
//-------- abilities --------
attribute[ATR_STRENGTH] = 25;
attribute[ATR_DEXTERITY] = 10;
attribute[ATR_MANA_MAX] = 0;
attribute[ATR_MANA] = 0;
attribute[ATR_HITPOINTS_MAX] = 250;
attribute[ATR_HITPOINTS] = 250;
//-------- visuals --------
// animations
Mdl_SetVisual (self,"HUMANS.MDS");
Mdl_ApplyOverlayMds (self,"Humans_Relaxed.mds");
// body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
Mdl_SetVisualBody (self,"hum_body_Naked0",2,2,"Hum_Head_Bald", 2, 1, -1);
B_Scale (self);
Mdl_SetModelFatness(self,0);
fight_tactic = FAI_HUMAN_STRONG;
//-------- Talente --------
Npc_SetTalentSkill (self, NPC_TALENT_BOW,2);
Npc_SetTalentSkill (self,NPC_TALENT_1H,2);
//-------- inventory --------
EquipItem (self, ItRw_Bow_Small_05);
EquipItem (self, ItMw_1H_Sword_Long_05);
CreateInvItems (self, ItAmArrow, 35);
CreateInvItems (self, ItFoBeer, 3);
CreateInvItems (self, ItFoApple, 5);
CreateInvItems (self, ItFo_Potion_Health_01,10);
//-------------Daily Routine-------------
daily_routine = Rtn_start_001;
};
FUNC VOID Rtn_start_001 ()
{
TA_Boss (07,00,20,00,"WP_INTRO_FALL3");
TA_SitAround (20,00,07,00,"WP_INTRO_FALL3");
};
//Spawn at OW_PATH_1_17_5 sau SPAWN_STT_001_TUDOR;
Acuma zice linia 58...aia e ultima linie,cea cu commentul.