03-03-2012, 09:58 PM
Sunt pentru g1 sau g2?
Ajutor Mod Gothic 1
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03-03-2012, 09:58 PM
Sunt pentru g1 sau g2?
Pentru g1
Tocmai am omorat singurul NPC din joc =)) Acum daca ma poate ajuta cineva.Cum bag NPC in joc. Am facut in Startup tot ce trebuia am creat NPC dar nu apare cand intru in joc. Harta
03-03-2012, 11:54 PM
Sup
Da si nu merge.
Daca vreau sa dau cu Reparse Scripts imi da eraore. UAR exceptded ";" (line 34) ceva de genul asta Harta
03-04-2012, 10:10 AM
E ceva gresit
La linia 34 din scriptu npc...
Pune fisierul aici si ne vom uita peste el. Uita-te la ';' de la linia 34.
03-04-2012, 12:03 PM
Deci da, nu apare nici un npc, problema e ca dialogurile si scripturile nu sunt sterse...si asta incurca. Am incercat sa le sterg eu dar primesc erori....
03-04-2012, 01:46 PM
M-am uitat in scriptul NPC-ului meu si nu exista eroare la line 34...Eu nu cred ca asta e problema pentru ca folosind doar scripturile alea fara sa bag eu nici un NPC peste da aceeasi eroare,dar eroarea nu apare decat daca dau reparse all scripts,ca daca schimb startup si alea cu NPC meu si intru in gothic nu da eroare dar nu imi apare NPC...
Harta
03-04-2012, 01:48 PM
Nu sunt bune scripturile...
Mai tre sa caut putin...
Asta e NPC meu.Nu e prea stralucit
instance STT_001_Tudor (Npc_Default) { //-------- primary data -------- name = "Tudor"; npctype = npctype_friend; guild = GIL_STT; level = 10; voice = 2; id = 001; //-------- abilities -------- attribute[ATR_STRENGTH] = 25; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX] = 250; attribute[ATR_HITPOINTS] = 250; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Relaxed.mds"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"hum_body_Naked0",2,2,"Hum_Head_Bald", 2, 1, -1); B_Scale (self); Mdl_SetModelFatness(self,0); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self, NPC_TALENT_BOW,2) Npc_SetTalentSkill (self,NPC_TALENT_1H,2);//-->Aici ar fi linia 34 a lui //-------- inventory -------- EquipItem (self, ItRw_Bow_Small_05); EquipItem (self, ItMw_1H_Sword_Long_05); CreateInvItems (self, ItAmArrow, 35); CreateInvItems (self, ItFoBeer, 3); CreateInvItems (self, ItFoApple, 5); CreateInvItems (self, ItFo_Potion_Health_01,10); //-------------Daily Routine------------- //Spawn at OW_PATH_1_17_5 sau SPAWN_STT_001_TUDOR // ************************************************************ // EXIT // ************************************************************ INSTANCE DIA_Tudor_EXIT (C_INFO) { npc = STT_001_Tudor; nr = 999; condition = DIA_Hunkor_EXIT_Condition; information = DIA_Hunkor_EXIT_Info; permanent = 1; description = DIALOG_ENDE; }; FUNC INT DIA_Hunkor_EXIT_Condition() { return 1; }; FUNC VOID DIA_Hunkor_EXIT_Info() { AI_StopProcessInfos (self); }; }; Harta
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