02-27-2014, 04:41 PM
more stuff
sursa aici => http://forum.worldofplayers.de/forum/thr...acts/page6
Show Content
Spoiler- There is a prolog in which one can experiment with skills/perks from higher levels
- Monster attacks can be blocked with a sword, heavy monster attacks can be avoided by doing a roll or a teleport
- Armors can be obtained as a reward for joining guilds or reaching higher ranks
- Some spells have melee variants
- Guardians furnish their gloves with blue energy crystals (magic power supply)
- Dialogs similar to Risen 2 (camera, gestures)
- Mages reside on the thunder island 'Tamaris' trying to save humanity using the 'reactor' which shall protect the island from the titan lords. Plenty of magic energy is needed to power the reactor (power is gained from lightnings)
- Skull caves rise from the undeworld, undeads corrupt the landscape
- A shadow lord steals the new main character's soul in the prolog (skills/attributes are lost in the process so the hero is level 1 again)
- To end this curse, the hero needs to find a (particular?) mighty magician
- No character creation
- Risen 2 hero and the inquisition are important parts of the story
- Middle european woods, mine shafts, strongholds but also Mediterranean regions like in Risen 2
- Heavy armors, big swords (as opposed to Risen 2's coats and epees)
- Fireball, lightning beam spells
- More lore
- Fauna involves Scavengers (?!), non-humanoid lizards and gnomes and/or goblins (also shadows, shadow lords and other undead creatures)
- One one screenshot some kind of dragon can be seen
- NPCs have daily routines
- No level scaling
- Loot is hand-placed
- Exploring is rewarded (hidden NPCs, dungeons, side quests)
- Many quests can be solved in a couple of different ways
- Protagonist can swim
- More ambient animations like in Risen 1 (e.g. drinking from water barrels)
- Climbing only at prescribed places (which are a lot more common than in Risen 2)
- NPCs react to the player stealing their stuff/entering prohibited areas
- NPCs can be knocked down and looted but most NPCs are immortal
- Same engine as in Gothic 3, Risen, Risen 2 (Genome)
- No coherent landmass (but several parcels separated by loading screens)
- Risen 3 is Piranha Bytes biggest game so far
- It's up to the player in which order he visits the different parts of the world (not as linear as in Risen 2)
- There might be ships
- Minimap
- No modding tools
- Guild-specific skills (only known guild by now: the paladin-like guardians)
- Ocular that allows using the astral sight (enemies are shown in red, hidden chests can be seen if the ocular is upgraded)
- Other guild also have some light version of astral sight
- Trainers teach skills for gold and glory points (like in Risen 2)
- Smithing, brewing, scroll writing can be learned
- Vodoo magice as in Risen 2 is likely to occur again (this includes controlling enemys)
- Hero has a 'soul' attribute influenced by his decisions which determine if he gets back his humanity or turns into some demonic creature
- This 'soul' attribute influcences the story and its ending
- After being attacked by the shadow lord in the prolog, the protagonist is plagued by nightmares and his mind makes a journey to the land of the dead where he meets deceased companions and enemies (specifically the inquisitor from Risen 1)
- In the world of the living one can find items that belong to dead persons which makes their ghosts reval interesting information (e.g. buried treasures)
- In the land of the dead one can collect soul dust to regain humanity
- The hero builds up a crew/group of companions like in Risen 2 (but only one at a time can follow the player)
- There are also companions from the land of the dead
- The combat system involves four acions: blow, heavy blow, dodge roll, parade - there is also a rudimentary combo system (hit the mouse button three times in the right moment to get extra damage)
- Ranged weapons like bow or musket are optional
- Potions can be consumed instantly
- Opening chests, using a campfire etc. happens in the menu screen, not in the game
- There is a XP (?) penalty for being caught when stealing (pickpocketing?)
- Monster attacks can be blocked with a sword, heavy monster attacks can be avoided by doing a roll or a teleport
- Armors can be obtained as a reward for joining guilds or reaching higher ranks
- Some spells have melee variants
- Guardians furnish their gloves with blue energy crystals (magic power supply)
- Dialogs similar to Risen 2 (camera, gestures)
- Mages reside on the thunder island 'Tamaris' trying to save humanity using the 'reactor' which shall protect the island from the titan lords. Plenty of magic energy is needed to power the reactor (power is gained from lightnings)
- Skull caves rise from the undeworld, undeads corrupt the landscape
- A shadow lord steals the new main character's soul in the prolog (skills/attributes are lost in the process so the hero is level 1 again)
- To end this curse, the hero needs to find a (particular?) mighty magician
- No character creation
- Risen 2 hero and the inquisition are important parts of the story
- Middle european woods, mine shafts, strongholds but also Mediterranean regions like in Risen 2
- Heavy armors, big swords (as opposed to Risen 2's coats and epees)
- Fireball, lightning beam spells
- More lore
- Fauna involves Scavengers (?!), non-humanoid lizards and gnomes and/or goblins (also shadows, shadow lords and other undead creatures)
- One one screenshot some kind of dragon can be seen
- NPCs have daily routines
- No level scaling
- Loot is hand-placed
- Exploring is rewarded (hidden NPCs, dungeons, side quests)
- Many quests can be solved in a couple of different ways
- Protagonist can swim
- More ambient animations like in Risen 1 (e.g. drinking from water barrels)
- Climbing only at prescribed places (which are a lot more common than in Risen 2)
- NPCs react to the player stealing their stuff/entering prohibited areas
- NPCs can be knocked down and looted but most NPCs are immortal
- Same engine as in Gothic 3, Risen, Risen 2 (Genome)
- No coherent landmass (but several parcels separated by loading screens)
- Risen 3 is Piranha Bytes biggest game so far
- It's up to the player in which order he visits the different parts of the world (not as linear as in Risen 2)
- There might be ships
- Minimap
- No modding tools
- Guild-specific skills (only known guild by now: the paladin-like guardians)
- Ocular that allows using the astral sight (enemies are shown in red, hidden chests can be seen if the ocular is upgraded)
- Other guild also have some light version of astral sight
- Trainers teach skills for gold and glory points (like in Risen 2)
- Smithing, brewing, scroll writing can be learned
- Vodoo magice as in Risen 2 is likely to occur again (this includes controlling enemys)
- Hero has a 'soul' attribute influenced by his decisions which determine if he gets back his humanity or turns into some demonic creature
- This 'soul' attribute influcences the story and its ending
- After being attacked by the shadow lord in the prolog, the protagonist is plagued by nightmares and his mind makes a journey to the land of the dead where he meets deceased companions and enemies (specifically the inquisitor from Risen 1)
- In the world of the living one can find items that belong to dead persons which makes their ghosts reval interesting information (e.g. buried treasures)
- In the land of the dead one can collect soul dust to regain humanity
- The hero builds up a crew/group of companions like in Risen 2 (but only one at a time can follow the player)
- There are also companions from the land of the dead
- The combat system involves four acions: blow, heavy blow, dodge roll, parade - there is also a rudimentary combo system (hit the mouse button three times in the right moment to get extra damage)
- Ranged weapons like bow or musket are optional
- Potions can be consumed instantly
- Opening chests, using a campfire etc. happens in the menu screen, not in the game
- There is a XP (?) penalty for being caught when stealing (pickpocketing?)
(っ◕‿◕)っ ♥