Nu am idee unde sa pun treaba asta asa ca am sa o las aici (sunteti liberi sa cautati si voi mai multe informatii in legatura cu asta
)
Aparent PB lucreza deja la un proiect(sau lucreaza de mult chiar) si deja se circula niste informatie despre asta
A few bullet points about "Spacetime" ( work in progress title)
+ Sci-Fi themed
+ First-person camera for everything
+Kind of RPG (he showed some hesitation to put a genre label on the game) with focus on exploration
+You do not level characters as in conventional RPGs but instead upgrade your ship
+There are player skills (more as a basic setup than something to improve) and equipment and dialogues which influence events
+Time spent on planets and space travel is about 50:50
+Ship will be modular
+Free gameplay (non-linear level design) is intended
+Space combat will be directed from the captain's chair on the bridge
+Combat outside the ship will be FPS-like
+Story is about the first human ship capable of FTL travel
+Levels can be small (a crashed space ship) or large (e.g. a big impact crater valley)
+There are alien civilisations but not all of them still exist (searching for lost tech will be part of game)
+Communication with aliens might be difficult in a few instances
+No "magic" (e.g. jedi powers, psionics, biotics, etc.)
+Little to none generated content
+Graphics style is supposed to be more dirty (Alien/Prometheus) rather than shiny high-tech
+World map is the milky way galaxy (with relevant planets being those with resources or landing sites)
+Current status is a prototype development with the Unreal 4 engine (which he hopes to use for the game itself as well, if possible)
+I specifically asked about Linux compatibility (since U4 supports that) but Mike himself has no experience with that so he wouldn't promise anything
+He does not believe crowdfunding to be feasible for the project and is currently looking for a publisher contract (meaning the project can still be canned if no publisher is found)
+Developed by a new company called "PB Red"
Sursa